I have been working at Escape Kemah since April of 2016 as their lead programmer and designer for puzzles. The job requires to come up with methods and solutions for each puzzle they wished to operate during the room. Each puzzle was created using sensors and C++ Programming to make it hands free for the staff and connect the puzzles together.
Tasked with developing realistic multiplayer supported sound for a horror survival game. Set up UI Menus to manage player’s classes, teams, equipment, and inventory.
I have been attending the "Game Development and Design" degree at HCCS for the past two years, and I am currently finishing up my last year. Below are my courses that I have completed at this time.
Introduction to the tools and concepts used to create levels for games and simulations. Incorporates level design, architecture theory, concepts of critical path and flow, balancing, play testing, and storytelling. Includes utilization of toolsets from industry titles.
Intermediate approach to the tools and concepts used to develop levels of games and simulations. Incorporates an intermediate exploration of level design, architecture theory, concepts of critical path and flow, balancing, play testing and storytelling. Includes utilization of toolsets from industry titles.
Introduction to game and simulation development. Includes analysis of existing applications and their play elements. In-depth coverage of the elements of the application and examination of social issues, genres, and trends. Also covers creation of design documents, investigation of why people play games, review of technological and cultural History, Civilization, of electronic games, survey of the major innovators and historical figures of the industry, and examination of the trends and taboos that motivate game design.
Architectural spaces and modeling in a real-time game editor. Includes techniques for building, texturing, and lighting a game level to function in real time.
Presents applications of mathematics and science in game and simulation programming. Includes the utilization of matrix and vector operations, kinematics, and Newtonian principles in games and simulations. Also covers code optimization.
Examines the role of a programmer in the development of a game and translation of game design to code. Includes hands-on programming using a high level language. We're finishing up work on our latest project. We expect it to be released in the later half of the year!
Optimization of student-created games. Includes performance tuning, debugging, designing for test, software architecture design, object-oriented practices for game play, asset management, and coding best practices.
Skill development in C++ programming for games and simulations. Examines real-world C++ development issues.
Music and sound effects. Includes formats, working within memory budgets, interactive systems, and foley libraries. Addresses a range of practical audio-related areas. Utilize music and sound effects in games; demonstrate techniques for working within memory budgets; utilize interactive systems and foley libraries.
Scripting languages with emphasis on game concepts and simulations.
Commercial and open source gaming engines. Includes discussions and recommendations for game engines to fit industry specifications.
Design and development of 2D games and simulations. Includes the design of the user interface, animation, and software development techniques using industry standard development tool.
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